![]() The modder also expects some graphical issues/glitches with the game’s visual effects. Nothing has been done to the images so far, this is simply what my GAN produced for all the background images.”ĭo note that this is a beta release, meaning that some backgrounds may not be properly remastered as the process tends to not work well with some images, and in some situations leaves a ‘checkered line’ mark on some backgrounds. “What previously would of taken me months to complete, I could now accomplish in less than a day using the GAN I trained and basically doing it all at once. Going into more details, while the current GAN model that the modder used has only been training for about 130K iterations so far using a rather limited image store to learn from, the end results are very promising. And today, I’m happy to report that Final Fantasy 8 has also received a HD remaster treatment thanks to another AI-enhanced Texture Pack that has been released for it.Ĭreated by modder ‘blippyp’, this Graphical Update mod for Final Fantasy VIII updates all of the background files for the game by using a GAN the modder trained to generate the images. OK so what is the point here ? First off magic is really weak in FFVIII to the point that even LandonRay in his Requiem Mod buffed it (except Meteor because of Rinoa's Angel Wing) and it's actually the only thing he buffed in the Requiem Mod (and even with the buff late-game some Limit Breaks were stronger), plus I don't see the point of halves the strength of magic if you also makes it cast 2 times in the row doesn't that basically make the nerf useless ? And what about Double and Triple.Īnd for the look of it you didn't bother change anything else (unless you didn't say it for instance) then I will say that, a FFVIII mod that doesn't nerf the Limit Breaks in one way or another (cause let's face it Limit Break are the most broken thing in FFVIII), remove the Aura spell (which souldn't exist in my opinion the Aura statut break the game and you souldn't be able to put it on a character with a simple spell) and Vit 0 from Meltdown will be easy unless you make the ennemies extremely OP, and we don't even talk about Card Mod or the Invincible statut.Two days ago, we informed you about an AI-enhanced Texture Pack for Final Fantasy 7. Use the backup on slot 1 and place it in the folder where your backups of this games are placed.Ĭhange the number if you want other than the number 1.Īlso change to the prefs file the info you want to use the Textures folder. Go to the folder where you install your FINAL FANTASY VIII on Steam!Ĭopy all the files in this location except Slot 1 slot 2.įor the saving of the mod. Long journey of Hard : File '330 MO ' Here ![]() Once you have download the file for this mods. The text and other original story is not change.(.)Įxp level 10, 23030 total and level 100 max-262 KĮxample Level 100 two begin GF the list ability The experience is longer for your characters and GF but their exp are now degraded, the levels are longer as the game progresses and not always the same figure exactly. The magic attacks are 2X less powerful, but for magic, you throw two in a single attack. The characters were retouched to be less pixelized. The abilities of GF now appear with their levels and not once a precise skill learned. ![]() ![]() The cost of GFs is only available after learning the ability to call them Level 1. The color of the monsters have been changed. The difficulty is longer and harder than the original even only the HP has been modifying and the value of the AP and experience have been reduced from X 3 around. In this mods the background colors are modified and retouched or otherwise the same but more beautiful. If anyone wants to give their opinion on getting new mod hard. Hello i am finish me mod version 1.0 but have not time to test all game.
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